It’s up to Jak (no relation to Daxter, sadly), a new recruit in the Order of the Immortals and talented spellcaster who can wield all three colours of magic, to make the key difference that turns the tide of the Everwar.Īpparently conceived as “ what if Call of Duty, but dragons”, the three colours of magic are based around familiar archetypes of weapons. You come in as the balance is shifting towards evil, with the despotic Sandrakk at the helm of the Rasharn faction gaining the upper hand against the Kingdom of Lucium. Immortals of Aveum tells the story of an eternal conflict called the Everwar, where – for thousands of years – people have fought for control of the magic at the heart of the world. Crucially however, what developer Ascendant Studios thinks sets its debut game apart is that there aren’t any guns to fire, just dazzling spells to sling. When games try to be “cinematic”, why do they always mean the cinema of Michael Bay and James Cameron, exclusively? Plenty of games are obviously inspired by movies, but whenever the “cinematic” tag comes out, it usually boils down to big explosions and moody close-ups of firing guns. From its high-stakes story that leans heavily on the kind of fantasy escapism that will never use a real word if it can make one up, to the quip-sharp tone of its sassy superhero script, from what I’ve seen in a hands-on preview across three story levels, Immortals of Aveum is generally successful in what it sets out to achieve – with a few caveats.
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